Deep, deep down we're all thinking about something dark and running with tracks and rubber guides -- half-submerged caves, tunnels, and doors that bang open when our car runs into them. This is the inner dark ride. A place with running water and deep tunneled streams that push along hollowed-out logs for us to sit as the surroundings coast by. The best dark log rides are complete with the murky, moldy scent of fifty-year old clorinated water.
Poster and program art for SF Indiefest's Another Hole in the Head Film festival, 2015.
Keeping it fantastical with the real pencil to paper as much as I can. At least one of my feet is usually in the digital world (and sometimes both). I still like to draw-draw as much as I can. Pencils, paper, and a knead-able eraser are all I need! What exists here are images from a proposed future project. The them -- you guessed it, theme parks.
Conveying work-theory through linear imagery, creating graphics that "tell the story" of a start-up, live-sketching product concepts in pitch sessions, "white -boarding" an institutions ethos, and storyboarding marketing concepts -- It's all narrative work.
Enjoy the time travel interview, and yes, the traveler is for real.
Sometimes I work in the style featured here which I call line art, or technical -- really it's digital. I shoot photo reference and tighten up the characters so they look more realistic than my looser character and comic style. The pieces featured here are for an upcoming book project about time travel.
We all want the future to be bold, helpful, glimmering, and sleek. Keep showing me sheeted-pieces of plasti-steel, carbon-plated somethings and, that funky metal compound toys are made out of that magnets won't stick to -- it's all what I want to see the next generation of robots made out of. I can't help thinking how great it's going to be when these guys stand up and start doing stuff for us.
Magazine illustration for "Go Magazine"